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<td align="left" class="titleTableTitle">Sandy 3D Engine, 3.1.2</td><td align="right" class="titleTableTopNav"><a onclick="loadClassListFrame('../../../all-classes.html')" href="../../../package-summary.html">All&nbsp;Packages</a>&nbsp;|&nbsp;<a onclick="loadClassListFrame('../../../all-classes.html')" href="../../../class-summary.html">All&nbsp;Classes</a>&nbsp;|&nbsp;<a onclick="loadClassListFrame('../../../index-list.html')" href="../../../all-index-A.html">Index</a>&nbsp;|&nbsp;<a href="../../../index.html?sandy/core/scenegraph/Group.html&amp;sandy/core/scenegraph/class-list.html" id="framesLink1">Frames</a><a onclick="parent.location=document.location" href="" style="display:none" id="noFramesLink1">No&nbsp;Frames</a></td><td rowspan="3" align="right" class="titleTableLogo"><img alt="Adobe Logo" title="Adobe Logo" class="logoImage" src="../../../images/logo.jpg"></td>
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<td class="classHeaderTableLabel">Package</td><td><a onclick="javascript:loadClassListFrame('class-list.html')" href="package-detail.html">sandy.core.scenegraph</a></td>
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<td class="classHeaderTableLabel">Class</td><td class="classSignature">public class Group</td>
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<td class="classHeaderTableLabel">Inheritance</td><td class="inheritanceList">Group <img class="inheritArrow" alt="Inheritance" title="Inheritance" src="../../../images/inherit-arrow.gif"> <a href="Node.html">Node</a></td>
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<p></p>
  The Group class is used for branch nodes in the Sandy object tree.
    <p>This class is fianl, and can not be sub classed</p>
  <p>This group binds together, but can not transform its children.<br/>
  To transform collections of objects, you should add them to a transform group.</p>
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<span class="classHeaderTableLabel">See also</span>
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<div class="seeAlso">
<a href="../scenegraph/TransformGroup.html" target="">sandy.core.scenegraph.TransformGroup</a>
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<div class="summaryTableTitle">Public Properties</div>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="Node.html#appearance">appearance</a> : <a href="../../materials/Appearance.html">Appearance</a>
<div class="summaryTableDescription">
   Set that appearance to all the children of that node
   </div>
</td><td class="summaryTableOwnerCol"><a href="Node.html">Node</a></td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="Node.html#boundingBox">boundingBox</a> : <a href="../../bounds/BBox.html">BBox</a>
<div class="summaryTableDescription">
   The bounding box of this node
   IMPORTANT: Do not modify it unless you perfectly know what you are doing
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</td><td class="summaryTableOwnerCol"><a href="Node.html">Node</a></td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="Node.html#boundingSphere">boundingSphere</a> : <a href="../../bounds/BSphere.html">BSphere</a>
<div class="summaryTableDescription">
   The bounding sphere of this node
   IMPORTANT: Do not modify it unless you perfectly know what you are doing
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</td><td class="summaryTableOwnerCol"><a href="Node.html">Node</a></td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="Node.html#broadcaster">broadcaster</a> : <a href="../../events/BubbleEventBroadcaster.html">BubbleEventBroadcaster</a>
<div class="summaryTableDescription">
   The broadcaster
      <p>The broadcaster is used to send events to listeners.<br />
   This property is a BubbleEventBroadcaster.</p>
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</td><td class="summaryTableOwnerCol"><a href="Node.html">Node</a></td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="Node.html#changed">changed</a> : Boolean<div class="summaryTableDescription">
   This property set the cache status of the current node.</div>
</td><td class="summaryTableOwnerCol"><a href="Node.html">Node</a></td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="Node.html#children">children</a> : Array<div class="summaryTableDescription">
   The children of this node are stored inside this array.</div>
</td><td class="summaryTableOwnerCol"><a href="Node.html">Node</a></td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="Node.html#culled">culled</a> : <a href="../../view/CullingState.html">CullingState</a>
<div class="summaryTableDescription">
   This property represent the culling state of the current node.</div>
</td><td class="summaryTableOwnerCol"><a href="Node.html">Node</a></td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="Node.html#enableBackFaceCulling">enableBackFaceCulling</a> : Boolean<div class="summaryTableDescription">
   Change the backface culling state to all the shapes objects in the children list
   </div>
</td><td class="summaryTableOwnerCol"><a href="Node.html">Node</a></td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="Node.html#enableClipping">enableClipping</a> : Boolean<div class="summaryTableDescription">
   Apply clipping to all the children of that node
   </div>
</td><td class="summaryTableOwnerCol"><a href="Node.html">Node</a></td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="Node.html#enableEvents">enableEvents</a> : Boolean<div class="summaryTableDescription">
   Enable event handling to all the children objects that can broadcast bubbling events
   </div>
</td><td class="summaryTableOwnerCol"><a href="Node.html">Node</a></td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="Node.html#enableInteractivity">enableInteractivity</a> : Boolean<div class="summaryTableDescription">
   Change the interactivity of all the children
   </div>
</td><td class="summaryTableOwnerCol"><a href="Node.html">Node</a></td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="Node.html#modelMatrix">modelMatrix</a> : <a href="../data/Matrix4.html">Matrix4</a>
<div class="summaryTableDescription">
    Cached matrix corresponding to the transformation to the 0,0,0 frame system
   </div>
</td><td class="summaryTableOwnerCol"><a href="Node.html">Node</a></td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="Node.html#name">name</a> : String<div class="summaryTableDescription">
   Name of this node.</div>
</td><td class="summaryTableOwnerCol"><a href="Node.html">Node</a></td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="Node.html#parent">parent</a> : <a href="../scenegraph/Node.html">Node</a>
<div class="summaryTableDescription">
   The parent node of this node.</div>
</td><td class="summaryTableOwnerCol"><a href="Node.html">Node</a></td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="Node.html#scene">scene</a> : <a href="../../core/Scene3D.html">Scene3D</a>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol"><a href="Node.html">Node</a></td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="Node.html#useSingleContainer">useSingleContainer</a> : Boolean<div class="summaryTableDescription">
   Make all the Shape3D and descendants children react to this value.</div>
</td><td class="summaryTableOwnerCol"><a href="Node.html">Node</a></td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="Node.html#viewMatrix">viewMatrix</a> : <a href="../data/Matrix4.html">Matrix4</a>
<div class="summaryTableDescription">
   Cached matrix corresponding to the transformation to the camera frame system
   </div>
</td><td class="summaryTableOwnerCol"><a href="Node.html">Node</a></td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="Node.html#visible">visible</a> : Boolean<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol"><a href="Node.html">Node</a></td>
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<div class="summaryTableTitle">Protected Properties</div>
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</td><td class="summaryTableOwnerCol"><a href="Node.html">Node</a></td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="Node.html#m_oEB">m_oEB</a> : <a href="../../events/BubbleEventBroadcaster.html">BubbleEventBroadcaster</a>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="Node.html#m_oScene">m_oScene</a> : <a href="../../core/Scene3D.html">Scene3D</a> = null<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol"><a href="Node.html">Node</a></td>
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<a name="methodSummary"></a>
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<div class="summaryTableTitle">Public Methods</div>
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<div class="summarySignature">
<a class="signatureLink" href="#Group()">Group</a>(p_sName:String = "")</div>
<div class="summaryTableDescription">
   Creates a branch group.</div>
</td><td class="summaryTableOwnerCol">Group</td>
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<div class="summarySignature">
<a class="signatureLink" href="Node.html#addChild()">addChild</a>(p_oChild:<a href="../scenegraph/Node.html">Node</a>):void</div>
<div class="summaryTableDescription">
   Adds a new child to this node.</div>
</td><td class="summaryTableOwnerCol"><a href="Node.html">Node</a></td>
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<a class="signatureLink" href="Node.html#addEventListener()">addEventListener</a>(p_sEvt:String, p_oL:*):Boolean</div>
<div class="summaryTableDescription">
   Adds a listener for the specified event.</div>
</td><td class="summaryTableOwnerCol"><a href="Node.html">Node</a></td>
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<div class="summarySignature">
<a class="signatureLink" href="#clone()">clone</a>(p_sName:String):<a href="../scenegraph/Group.html">Group</a>
</div>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">Group</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#cull()">cull</a>(p_oFrustum:<a href="../../view/Frustum.html">Frustum</a>, p_oViewMatrix:<a href="../data/Matrix4.html">Matrix4</a>, p_bChanged:Boolean):void</div>
<div class="summaryTableDescription">
   Tests this node against the camera frustum to get its visibility.</div>
</td><td class="summaryTableOwnerCol">Group</td>
</tr>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="Node.html#destroy()">destroy</a>():void</div>
<div class="summaryTableDescription">
   Delete this node and all its child nodes.</div>
</td><td class="summaryTableOwnerCol"><a href="Node.html">Node</a></td>
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<div class="summarySignature">
<a class="signatureLink" href="Node.html#getChildByName()">getChildByName</a>(p_sName:String, p_bRecurs:Boolean = false):<a href="../scenegraph/Node.html">Node</a>
</div>
<div class="summaryTableDescription">
   Returns the child node with the specified name.</div>
</td><td class="summaryTableOwnerCol"><a href="Node.html">Node</a></td>
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<div class="summarySignature">
<a class="signatureLink" href="Node.html#hasParent()">hasParent</a>():Boolean</div>
<div class="summaryTableDescription">
   Tests if this node has a parent.</div>
</td><td class="summaryTableOwnerCol"><a href="Node.html">Node</a></td>
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<div class="summarySignature">
<a class="signatureLink" href="Node.html#isParent()">isParent</a>(p_oNode:<a href="../scenegraph/Node.html">Node</a>):Boolean</div>
<div class="summaryTableDescription">
   Tests if the node passed in the argument is parent of this node.</div>
</td><td class="summaryTableOwnerCol"><a href="Node.html">Node</a></td>
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<a class="signatureLink" href="Node.html#perform()">perform</a>(p_iOperation:<a href="../scenegraph/INodeOperation.html">INodeOperation</a>):void</div>
<div class="summaryTableDescription">
   Performs an operation on this node and all of its children.</div>
</td><td class="summaryTableOwnerCol"><a href="Node.html">Node</a></td>
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<a class="signatureLink" href="Node.html#remove()">remove</a>():void</div>
<div class="summaryTableDescription">
   Removes this node from the node tree, saving its child nodes.</div>
</td><td class="summaryTableOwnerCol"><a href="Node.html">Node</a></td>
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<div class="summarySignature">
<a class="signatureLink" href="Node.html#removeChildByName()">removeChildByName</a>(p_sName:String):Boolean</div>
<div class="summaryTableDescription">
   Removes the child node with the specified name.</div>
</td><td class="summaryTableOwnerCol"><a href="Node.html">Node</a></td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="Node.html#removeEventListener()">removeEventListener</a>(p_sEvt:String, p_oL:*):void</div>
<div class="summaryTableDescription">
   Removes a listener for the specified event.</div>
</td><td class="summaryTableOwnerCol"><a href="Node.html">Node</a></td>
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<a class="signatureLink" href="Node.html#swapParent()">swapParent</a>(p_oNewParent:<a href="../scenegraph/Node.html">Node</a>):void</div>
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   Moves this node to another parent node.</div>
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<a class="signatureLink" href="#toString()">toString</a>():String</div>
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</td><td class="summaryTableOwnerCol">Group</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
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<a class="signatureLink" href="Node.html#update()">update</a>(p_oModelMatrix:<a href="../data/Matrix4.html">Matrix4</a>, p_bChanged:Boolean):void</div>
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   Updates this node.</div>
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<a class="signatureLink" href="Node.html#updateBoundingVolumes()">updateBoundingVolumes</a>():void</div>
<div class="summaryTableDescription">
   Updates the bounding volumes of this object.</div>
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<div class="summaryTableTitle">Public Constants</div>
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<th>&nbsp;</th><th colspan="2">Constant</th><th class="summaryTableOwnerCol">Defined&nbsp;by</th>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="Node.html#id">id</a> : uint<div class="summaryTableDescription">
   The unique id of this node in the node graph.</div>
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<a name="constructorDetail"></a>
<div class="detailSectionHeader">Constructor detail</div>
<a name="Group()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
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<td class="detailHeaderName">Group</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">constructor</td>
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<code>public function Group(p_sName:String = "")</code><p>
   Creates a branch group.
      </p><span class="label">Parameters</span>
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<td width="20px"></td><td><code><span class="label">p_sName</span>:String</code> (default = "<code></code>")<code></code> &mdash; A string identifier for this object
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<div class="detailSectionHeader">Method detail</div>
<a name="clone()"></a>
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<td class="detailHeaderName">clone</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td>
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<code>public function clone(p_sName:String):<a href="../scenegraph/Group.html">Group</a></code><span class="label">Parameters</span>
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<td width="20px"></td><td><code><span class="label">p_sName</span>:String</code></td>
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<span class="label">Returns</span>
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<td width="20"></td><td><code><a href="../scenegraph/Group.html">Group</a></code></td>
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<td class="detailHeaderName">cull</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
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<div class="detailBody">
<code>public override function cull(p_oFrustum:<a href="../../view/Frustum.html">Frustum</a>, p_oViewMatrix:<a href="../data/Matrix4.html">Matrix4</a>, p_bChanged:Boolean):void</code><p>
   Tests this node against the camera frustum to get its visibility.
      </p><p>If this node and its children are not within the frustum,
   the node is culled and will not be displayed.<p/>
   <p>This method also updates the bounding volumes to make the more accurate culling system possible.<br/>
   First the bounding sphere is updated, and if intersecting,
   the bounding box is updated to perform the more precise culling.</p>
   <p><b>[MANDATORY] The update method must be called first!</b></p>
      <span class="label">Parameters</span>
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<td width="20px"></td><td><code><span class="label">p_oFrustum</span>:<a href="../../view/Frustum.html">Frustum</a></code> &mdash; The current scene
   </td>
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<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">p_oViewMatrix</span>:<a href="../data/Matrix4.html">Matrix4</a></code> &mdash; The frustum of the current camera
   </td>
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<td class="paramSpacer">&nbsp;</td>
</tr>
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<td width="20px"></td><td><code><span class="label">p_bChanged</span>:Boolean</code> &mdash; The view martix of the curren camera
   </td>
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<td class="detailHeaderName">toString</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
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<div class="detailBody">
<code>public override function toString():String</code>
<p></p>
<span class="label">Returns</span>
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<td width="20"></td><td><code>String</code></td>
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<center class="copyright">API documentation for Sandy 3D Engine, Ver. 3.1.2</center>
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